OpenGL Programming Guide
John Kessenich, Graham Sellers, Dave ShreinerOpenGL Programming Guide presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.
This book fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
status | Copy #1 (23587): in |
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genre | Hard Science » Technology |
publisher | Addison-Wesley |
publish date | 2017 |
popularity | checked out 0 time(s) |