OpenGL Shading Language

Randi Rost, Bill Licea-Kane

OpenGL Shading Language is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.

status Copy #1 (23586): in
genre Hard Science » Technology
publisher Addison-Wesley
publish date 2010
popularity checked out 0 time(s)

Leave a Reply